Let’s at least get this game running

1. Implement Airplane Movement

  • Update Positions:
    Add a _process(delta) function to each airplane or handle movement centrally in GameLogic. Use vector math with the airplane’s speed and heading to update its position each frame.
  • Screen Boundaries:
    Develop logic for when airplanes enter or exit the airspace (spawning at the edges or taxiways, and being removed when off-screen).

2. Enhance Visuals

  • Radar Grid and Overlays:
    Flesh out the RadarOverlay CanvasLayer by drawing a dynamic grid, sector boundaries, or even simulated weather conditions.
  • Animations:
    Consider using Godot’s Tween or AnimationPlayer nodes to animate smooth transitions when airplanes change heading, speed, or altitude.

3. Expand Game Logic

  • Collision Detection:
    Implement a system (possibly using Area2D nodes) to detect and respond to airplanes that come too close to one another.
  • Additional Commands:
    Extend the command set to handle more complex scenarios (e.g., “Hold”, “Descend”, “Climb”) or add automated AI behavior for non-player-controlled planes.

4. User Feedback and Testing

  • Transmission Log Updates:
    Enhance the transmission log to provide more context when events occur (e.g., when a plane enters or exits airspace, or when a collision warning is issued).
  • Debug and Iterate:
    Playtest the game frequently. Check if commands are correctly updating airplane states and that the simulation behaves as expected.

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