Update Positions: Add a _process(delta) function to each airplane or handle movement centrally in GameLogic. Use vector math with the airplane’s speed and heading to update its position each frame.
Screen Boundaries: Develop logic for when airplanes enter or exit the airspace (spawning at the edges or taxiways, and being removed when off-screen).
2. Enhance Visuals
Radar Grid and Overlays: Flesh out the RadarOverlay CanvasLayer by drawing a dynamic grid, sector boundaries, or even simulated weather conditions.
Animations: Consider using Godot’s Tween or AnimationPlayer nodes to animate smooth transitions when airplanes change heading, speed, or altitude.
3. Expand Game Logic
Collision Detection: Implement a system (possibly using Area2D nodes) to detect and respond to airplanes that come too close to one another.
Additional Commands: Extend the command set to handle more complex scenarios (e.g., “Hold”, “Descend”, “Climb”) or add automated AI behavior for non-player-controlled planes.
4. User Feedback and Testing
Transmission Log Updates: Enhance the transmission log to provide more context when events occur (e.g., when a plane enters or exits airspace, or when a collision warning is issued).
Debug and Iterate: Playtest the game frequently. Check if commands are correctly updating airplane states and that the simulation behaves as expected.